Click Photos

For Resources

Daily Activities Alphabetical Order I Sp

English Alphabet and Jumbled Words Worksheets

American versus Mexican Holidays Spanish
Art Forms 20 Spanish Worksheet Bundle CP

English Board Games

English Bundles

Clothing and Fashion Spanish Legal Size

English Card Games

City versus Country Spanish Comic Book a

English Comic Worksheets & PowerPoints

Computer Technology Spanish Conversation

English Conversation Worksheets & Card Games

Crime, Law Enforcement, and Courts Spani

ESL Fun Class Worksheets

Childhood Activities Spanish Multiple Ch
Camping Combo Activities Spanish Workshe

English Exams & Study Sheets

English Google Apps 

Body Parts Missing Words Spanish Workshe

English Missing Letters, Vowels, & Words Worksheets

Cardinal and Ordinal Numbers Multiple Ch

English Multiple Choice, Definitions, and Write Answer Worksheets

demoPhonicsVowelTeamEYPhotoWorksheet3189

English Phonics and Site Words

demoPersonalHygieneGrooming3PhotoWorkshe

English Photo and Black & White Worksheets

House Repairs, Tools and Supplies Spanis

English 

PowerPoint

Presentations and Games

Animals Spanish Crossword Puzzle.jpg

English Puzzle Worksheets

Crime-Law Enforcement-Courts Spanish Rea

English Reading

Art Forms Spelling Challenge Spanish Wor

English Sentence and Spelling Worksheets 

Body Parts Spanish Unit Bundle CP.jpg

English Unit Bundles

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English Video Comics & Worksheets

Beach Things and Activities Spanish Word

English Word Angle, Fit, Link, Maze, Search, and Shape Worksheets

English Writing Safari Post Card Adventu

English Writing

(COMING SOON)

Click Photos

For Resources

Daily Activities Alphabetical Order I Sp

English Alphabet and Jumbled Words Worksheets

American versus Mexican Holidays Spanish
Art Forms 20 Spanish Worksheet Bundle CP

English Board Games

English Bundles

Clothing and Fashion Spanish Legal Size

English Card Games

City versus Country Spanish Comic Book a

English Comic Worksheets & PowerPoints

Computer Technology Spanish Conversation

English Conversation Worksheets & Card Games

Crime, Law Enforcement, and Courts Spani

ESL Fun Class Worksheets

Childhood Activities Spanish Multiple Ch
Camping Combo Activities Spanish Workshe

English Exams & Study Sheets

English Google Apps 

Body Parts Missing Words Spanish Workshe

English Missing Letters, Vowels, & Words Worksheets

Cardinal and Ordinal Numbers Multiple Ch

English Multiple Choice, Definitions, and Write Answer Worksheets

demoPhonicsVowelTeamEYPhotoWorksheet3189

English Phonics and Site Words

demoPersonalHygieneGrooming3PhotoWorkshe

English Photo and Black & White Worksheets

House Repairs, Tools and Supplies Spanis

English 

PowerPoint

Presentations and Games

Animals Spanish Crossword Puzzle.jpg

English Puzzle Worksheets

Crime-Law Enforcement-Courts Spanish Rea

English Reading

Art Forms Spelling Challenge Spanish Wor

English Sentence and Spelling Worksheets 

Body Parts Spanish Unit Bundle CP.jpg

English Unit Bundles

Imperatives Spanish video.jpg

English Video Comics & Worksheets

Beach Things and Activities Spanish Word

English Word Angle, Fit, Link, Maze, Search, and Shape Worksheets

English Writing Safari Post Card Adventu

English Writing

(COMING SOON)

Click Photos

For Resources

Daily Activities Alphabetical Order I Sp

English Alphabet and Jumbled Words Worksheets

American versus Mexican Holidays Spanish
Art Forms 20 Spanish Worksheet Bundle CP

English Board Games

English Bundles

Clothing and Fashion Spanish Legal Size

English Card Games

City versus Country Spanish Comic Book a

English Comic Worksheets & PowerPoints

Computer Technology Spanish Conversation

English Conversation Worksheets & Card Games

Crime, Law Enforcement, and Courts Spani

ESL Fun Class Worksheets

Childhood Activities Spanish Multiple Ch
Camping Combo Activities Spanish Workshe

English Exams & Study Sheets

English Google Apps 

Body Parts Missing Words Spanish Workshe

English Missing Letters, Vowels, & Words Worksheets

Cardinal and Ordinal Numbers Multiple Ch

English Multiple Choice, Definitions, and Write Answer Worksheets

demoPhonicsVowelTeamEYPhotoWorksheet3189

English Phonics and Site Words

demoPersonalHygieneGrooming3PhotoWorkshe

English Photo and Black & White Worksheets

House Repairs, Tools and Supplies Spanis

English 

PowerPoint

Presentations and Games

Animals Spanish Crossword Puzzle.jpg

English Puzzle Worksheets

Crime-Law Enforcement-Courts Spanish Rea

English Reading

Art Forms Spelling Challenge Spanish Wor

English Sentence and Spelling Worksheets 

Body Parts Spanish Unit Bundle CP.jpg

English Unit Bundles

Imperatives Spanish video.jpg

English Video Comics & Worksheets

Beach Things and Activities Spanish Word

English Word Angle, Fit, Link, Maze, Search, and Shape Worksheets

English Writing Safari Post Card Adventu

English Writing

(COMING SOON)

Click Photos

For Resources

Daily Activities Alphabetical Order I Sp

English Alphabet and Jumbled Words Worksheets

American versus Mexican Holidays Spanish
Art Forms 20 Spanish Worksheet Bundle CP

English Board Games

English Bundles

Clothing and Fashion Spanish Legal Size

English Card Games

City versus Country Spanish Comic Book a

English Comic Worksheets & PowerPoints

Computer Technology Spanish Conversation

English Conversation Worksheets & Card Games

Crime, Law Enforcement, and Courts Spani

ESL Fun Class Worksheets

Childhood Activities Spanish Multiple Ch
Camping Combo Activities Spanish Workshe

English Exams & Study Sheets

English Google Apps 

Body Parts Missing Words Spanish Workshe

English Missing Letters, Vowels, & Words Worksheets

Cardinal and Ordinal Numbers Multiple Ch

English Multiple Choice, Definitions, and Write Answer Worksheets

demoPhonicsVowelTeamEYPhotoWorksheet3189

English Phonics and Site Words

demoPersonalHygieneGrooming3PhotoWorkshe

English Photo and Black & White Worksheets

House Repairs, Tools and Supplies Spanis

English 

PowerPoint

Presentations and Games

Animals Spanish Crossword Puzzle.jpg

English Puzzle Worksheets

Crime-Law Enforcement-Courts Spanish Rea

English Reading

Art Forms Spelling Challenge Spanish Wor

English Sentence and Spelling Worksheets 

Body Parts Spanish Unit Bundle CP.jpg

English Unit Bundles

Imperatives Spanish video.jpg

English Video Comics & Worksheets

Beach Things and Activities Spanish Word

English Word Angle, Fit, Link, Maze, Search, and Shape Worksheets

English Writing Safari Post Card Adventu

English Writing

(COMING SOON)

Click Photos

For Resources

Daily Activities Alphabetical Order I Sp

English Alphabet and Jumbled Words Worksheets

American versus Mexican Holidays Spanish
Art Forms 20 Spanish Worksheet Bundle CP

English Board Games

English Bundles

Clothing and Fashion Spanish Legal Size

English Card Games

City versus Country Spanish Comic Book a

English Comic Worksheets & PowerPoints

Computer Technology Spanish Conversation

English Conversation Worksheets & Card Games

Crime, Law Enforcement, and Courts Spani

ESL Fun Class Worksheets

Childhood Activities Spanish Multiple Ch
Camping Combo Activities Spanish Workshe

English Exams & Study Sheets

English Google Apps 

Body Parts Missing Words Spanish Workshe

English Missing Letters, Vowels, & Words Worksheets

Cardinal and Ordinal Numbers Multiple Ch

English Multiple Choice, Definitions, and Write Answer Worksheets

demoPhonicsVowelTeamEYPhotoWorksheet3189

English Phonics and Site Words

demoPersonalHygieneGrooming3PhotoWorkshe

English Photo and Black & White Worksheets

House Repairs, Tools and Supplies Spanis

English 

PowerPoint

Presentations and Games

Animals Spanish Crossword Puzzle.jpg

English Puzzle Worksheets

Crime-Law Enforcement-Courts Spanish Rea

English Reading

Art Forms Spelling Challenge Spanish Wor

English Sentence and Spelling Worksheets 

Body Parts Spanish Unit Bundle CP.jpg

English Unit Bundles

Imperatives Spanish video.jpg

English Video Comics & Worksheets

Beach Things and Activities Spanish Word

English Word Angle, Fit, Link, Maze, Search, and Shape Worksheets

English Writing Safari Post Card Adventu

English Writing

(COMING SOON)

Click Photos

For Resources

Daily Activities Alphabetical Order I Sp

English Alphabet and Jumbled Words Worksheets

American versus Mexican Holidays Spanish
Art Forms 20 Spanish Worksheet Bundle CP

English Board Games

English Bundles

Clothing and Fashion Spanish Legal Size

English Card Games

City versus Country Spanish Comic Book a

English Comic Worksheets & PowerPoints

Computer Technology Spanish Conversation

English Conversation Worksheets & Card Games

Crime, Law Enforcement, and Courts Spani

ESL Fun Class Worksheets

Childhood Activities Spanish Multiple Ch
Camping Combo Activities Spanish Workshe

English Exams & Study Sheets

English Google Apps 

Body Parts Missing Words Spanish Workshe

English Missing Letters, Vowels, & Words Worksheets

Cardinal and Ordinal Numbers Multiple Ch

English Multiple Choice, Definitions, and Write Answer Worksheets

demoPhonicsVowelTeamEYPhotoWorksheet3189

English Phonics and Site Words

demoPersonalHygieneGrooming3PhotoWorkshe

English Photo and Black & White Worksheets

House Repairs, Tools and Supplies Spanis

English 

PowerPoint

Presentations and Games

Animals Spanish Crossword Puzzle.jpg

English Puzzle Worksheets

Crime-Law Enforcement-Courts Spanish Rea

English Reading

Art Forms Spelling Challenge Spanish Wor

English Sentence and Spelling Worksheets 

Body Parts Spanish Unit Bundle CP.jpg

English Unit Bundles

Imperatives Spanish video.jpg

English Video Comics & Worksheets

Beach Things and Activities Spanish Word

English Word Angle, Fit, Link, Maze, Search, and Shape Worksheets

English Writing Safari Post Card Adventu

English Writing

(COMING SOON)

PowerPoint Presentations

Regular PowerPoint Presentations

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For Resources

StoresShopsPowerPointPresentation.jpg

PowerPoint Presentation-ESL Fun Games

Description:

Each Regular PowerPoint Slideshow has one topic with 6 task categories; What’s in the Photo?  Answer the Question, True or False, Fill in the Blank, Multiple Choice, and Spot the Error.  Every PowerPoint Slideshow has a total of 60 different tasks with answers.  All 120 slides are also animated with sounds!

How to Use It: 

     Open the slideshow in PowerPoint.  Click the mouse or the right arrow button on your keyboard to advance to the next slide.  To move back a slide, click the left arrow button.  Students can take turns performing the tasks on the slides or present the slideshow to the entire class as a fun classroom activity or topic warmer.

Note:

Use our worksheets, Jeopardy Game, Board and Card Games as complimentary activities for the PowerPoint Slideshow

Conversation Comic Presentations

ImperativesConversationComicPresentation

Conversation Comic Presentation-An Original by ESL Fun Class

Description:

This conversation comic presentation has topic, setting, and character slides. It has between 20 and 24-character exchanges spread over 7 to eight slides. It also has 5 pictures to define, 5 multiple choice questions, 5 fill in the blank sentences, and 5 correct or incorrect statements. The answer key is on the last slide.

Use Suggestions:

Project the presentation and have students take turns reading the comic, for the first time, out loud as a group. Instruct students to jot down any words they don’t recognize. When the reading is finished answer any questions students have about what they wrote down.

Next, proceed to the question slides. Have students take turns answering all of the questions and the teacher correcting them as they go or students can jot down individually. If done individually, the teacher can read the correct answers so students can make corrections to their work.

Have students take turns reading the comic out loud one last time, so the students can read and listen, with the correct understanding.

Notes and Tips:

The matching worksheet, video, conversation, comic book, and reading booklet can be purchased separately or as a bundle.

Be sure to download preview and zoom in to see what you will be getting before you buy it.

You can upload the presentation to your platform for homework. Make sure your students both have and know how to use a PDF editing program or convert the document into a Google Doc, make boxes for the fill in the blank lines, and then share it with them.

The presentation is great to fill in extra time or to give to substitute teachers.

We use many of the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams and other PowerPoint games and presentations as complementary activities for this video worksheet set.

Define, Read, Converse, and Discuss Presentations

JobsandProfessionsDefinitionsReadConvers

Definitions, Read, Conversation, & Discuss Presentation-ESL Fun Class!

Description:

This is a 24-slide Explanation-Exercises Presentation.  The presentation has a vocabulary explanation, thirty-five common vocabulary words with their definitions or descriptions, reading exercises, conversation exercises and discussion exercises along with a cover slide, answer keys and a good-bye slide.

How to Use it: 

Have students take turns with the teacher reading the vocabulary explanation slide, the seven definition slides and the additional notes slide.  Be ready to answer questions while going over these slides.

Students can take turns while working on the reading and conversation slides too.  Within the four reading and conversation slides, there are two slides with five photos and two slides with text.  Students will use the grammar topic to identify what is in each photo.  Then they will use the photos to help them fill in the missing words in the text.

The presentation finishes with two discussion slides which contain five photos each.  Students can now get into pairs or groups and use the target language to talk to each other about the photos.  Suggested answers follow on the next slide.

It is a good idea for teachers to print out a copy of the answer key slides for quick reference.  To do this just save the presentation as a PDF and then print the answer slides with a PDF printer.

The presentations also work great for extra homework practice, extra credit, or material for substitute teachers.

You can always upload the presentation to your platform in PDF format and have students complete them with a PDF editing program.

Notes:

Be sure to download the sample page and zoom in to see all of the exercises clearly.

Look for our free syllabus to see how this PowerPoint dovetails with a grammar unit in our five-semester course. 

Most of the material in this presentation is sold separately in worksheet form on this site.

Use our board, card and Jeopardy games, worksheets, or our other PowerPoint presentations as complementary activities for this presentation.

PowerPoint Games
Templates are available for most PowerPoint Games

Bananas Interactive PowerPoint Game 

Click Photos

For Resources

WorldTouristAttractionsBananasInteractiv

Template and Read Only Show Available Now!

Bananas Interactive English PowerPoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read only show before you buy!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

https://www.teacherspayteachers.com/Product/Bananas-English-PowerPoint-Game-TEMPLATE-FREE-READ-ONLY-SHOW-4308148

Description:

This game features a game board with thirty-six bananas that players pick or click on to go to a multiple-choice question. The board has eight scoreboards to keep track of bananas won. This means that the game can be played with up to eight individual players or eight teams. The game includes an introductory slide with the topic, a banana spinner or correct answer slide, a “Bananas are Green” or incorrect answer slide, a “Grab your Bananas” or correct answer reward slide, and a “Banana Party” slide for a total of forty-five slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide also has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will choose the bananas to be picked, answer questions, spin the banana spinner, and get the banana rewards. With each turn the captain can be rotated to keep all players involved. You can also play with eight singles. Just do whatever suits your class’s needs best. Players must also choose a player/team number on the scoreboard to represent them.

The board has thirty-six bananas hanging from three trees. When players click on a banana they will be directed to its corresponding picked banana or one of the thirty-six multiple-choice questions.

If the correct answer is given, players are automatically directed to the “Spin for your Bananas” slide. If the wrong answer is given, they are directed to the “The Bananas are Sill Green” slide. This takes out any guesswork as to whether the answer is correct or incorrect. Players will take turns picking bananas and answering questions.

When players are on the “Spin for your Bananas” slide, they must click on the spinner to activate it and re-click on it to make it stop. Players must now remember the number the spinner stopped on, then click on the “To Banana Board” button on the bottom left-hand side of the screen. This will take them to the “Grab Your Bananas” slide. Players will click on the number of the square that corresponds to the number the spinner landed on. This action will reveal their banana reward which will be one, two, or three bananas. Players must then click on the banana(s) to recover them. This way all of the bananas remain in play for the banana spinner. Now the player/team must click on the “Back to Board” button and manually add the number of bananas won in their scoreboard box.

With incorrect answers, play simply passes to the next player or team.

A winner is either determined by who has the most bananas when all of the bananas have been picked and the questions answered or when your preset time limit for the game is up.

Once a winner is determined the player/team gets to click on the “Banana Party” button on the game board to celebrate!

Note: If players happen to click outside of the “clickable” area of one of the trigger objects it will take them to another screen. Don’t panic! PowerPoint has a watermark-like menu on the bottom left-hand corner of the screen. Just click on the final circle on the right with the three dots. Then click on “last viewed”. This will return you to the place in the game where you left off.

Macro Troubleshooting:

If you’re having trouble getting this PowerPoint to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

Barnyard Interactive PowerPoint Game 

CampingBarnyardEnglishPowerPointGame.jpg

Template and Read Only Show Available Now!

Barnyard English Powerpoint Game

Be sure to follow the link below and download the free read-only show before you buy it! Remember to download all of our new PowerPoint Game Templates and follow me while you're at my store :)

Barnyard English Free Read-Only Template

Game Description:

This game features a game board with thirty-six barnyard animals that players click on to go to a multiple-choice question. The board has eight scoreboards to keep track of animal treats won. This means that the game can be played with up to eight individual players or eight teams. The game includes an introductory slide with the topic, a “Click to Spin for Treats” or correct answer slide, a “It’s not Feeding Time” or incorrect answer slide, a “Take your Treats” or correct answer reward slide, and a “Barn Dance” slide for a total of forty-four slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide also has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will choose the animals to click on, answer questions, spin the reward spinner, and get the rewards. With each turn, the captain can be rotated to keep all players involved. You can also play with up to eight singles. Just do whatever suits your class’s needs best. Players must also choose a player/team number on the scoreboard to represent them.

The board has thirty-six animals placed around the barnyard. When players click on an animal they will be directed to its corresponding animal slide or one of the thirty-six multiple-choice questions.

If the correct answer is given, players are automatically directed to the “Click to Spin for Treats” slide. If the wrong answer is given, they are directed to the “It’s not Feeding Time” slide. This takes out any guesswork as to whether the answer is correct or incorrect. Players will take turns picking animals and answering questions.

When players are on the “Click to Spin for Treats” slide, they must click on the spinner to activate it and re-click on it to make it stop. Players must now remember the number the spinner stopped on, then click on the “To Treat Board” button on the top left-hand side of the screen. This will take them to the “Take your Treats” slide. Players will click on the number of the square that corresponds to the number the spinner landed on. This action will reveal their animal’s treat reward which will be one, two, or three treats. Players must then click on the treats to recover them. This way all of the treats remain in play for the rest of the game. Now the player/team must click on the “Back to Board” button and manually add the number of treats won in their scoreboard box.

With incorrect answers, play simply passes to the next player or team.

A winner is either determined by who has the most treats when all of the animals have been chosen and moved to the barn and the questions answered or when your preset time limit for the game is up.

Once a winner is determined the player/team gets to click on the “Barn Dance” button on the game board to celebrate!

Note: If players happen to click outside of the “clickable” area of one of the trigger objects it will take them to another screen. Don’t panic! PowerPoint has a watermark-like menu on the bottom left-hand corner of the screen. Just click on the final circle on the right with the three dots. Then click on “last viewed”. This will return you to the place in the game where you left off.

Macro Troubleshooting:

If you’re having trouble getting this PowerPoint to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

A clean template version of this game is available to download so you can make your own game.

Bat Crazy Interactive PowerPoint Game 

HospitalsandInjuriesBatCrazyInteractiveE

Template and Read Only Show Available Now!

Bat Crazy Interactive English PowerPoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

https://www.teacherspayteachers.com/Product/Bat-Crazy-English-PowerPoint-Game-Template-FREE-READ-ONLY-SHOW-4333059

Game Description:

This game features a game board with thirty-six animated bats that players click on to go to one of thirty-six multiple-choice questions, and eight scoreboards to keep track of bonus beetles and mothball penalties. This means that the game can be played with up to eight individual players or eight teams. The game includes an introductory slide with the topic, a game instruction slide, a “You Dug in the Right Pile of Leaves” or correct answer spinner slide, a “Nothing Here but Mothballs” or incorrect answer spinner slide, a “Take your Bonus Beetles” or correct answer reward slide, a “Receive your Mothball Penalty” or incorrect answer penalty slide, and a “Gone Batty” winner celebration slide for a total of forty-four slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide also has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will choose the bats to click on, answer questions, spin the reward or penalty spinners, and get the rewards or penalties. With each turn, the captain can be rotated to keep all players involved. You can also play with up to eight singles. Just do whatever suits your class’s needs best. Players must also choose a player/team number on the scoreboard to represent them.

When players click on an animated bat, they will be directed to one of the thirty-six multiple-choice questions. Players must then click on one of the three options they think is correct.

If the correct answer is chosen, players are automatically directed to the “You Dug in the Right Pile of Leaves” spinner slide. If the wrong answer is given, they are directed to the “Nothing Here but Mothballs” spinner slide. This takes out any guesswork as to whether the answer is correct or incorrect.

When players are on the “You Dug in the Right Pile of Leaves” slide, they must click on the spinner to activate it and re-click on it to make it stop. Players must now remember the number the spinner stopped on, then click on the “To Bonus Beetles” button on the top left-hand side of the screen. This will take them to the “Take your Bonus Beetles” slide. Players will click on the number of the square that corresponds to the number the spinner landed on. This action will reveal their beetle reward which will be one, two, or three beetles. Players must then click on the beetles to recover them. This way all of the beetles remain in play for the rest of the game. Now the player/team must click on the “To Board” button and manually add the number of beetles won to their scoreboard box.

With incorrect answers, players will do click on the spinner and follow the instructions above until they are back at the game board. Players will deduct the number of mothball penalty from their total score. A “-“ symbol can be placed in their scoreboard if necessary.

Players will take turns clicking on bats and answering questions.

A winner is either determined by who has the most points when the last question has been answered or when a preset amount of time is up. In the case of a tie, have players return to one of the spinner slides. Players will then choose a number between one and thirty. The teacher will activate and stop the spinner. The player chose the number that is closest to the number the spinner landed on wins. Once a winner is determined the player/team gets to click on the “Gone Batty” button on the game board to celebrate!

Note: If players happen to click outside of the “clickable” area of one of the trigger objects it will take them to another screen. Don’t panic! PowerPoint has a watermark-like menu on the bottom left-hand corner of the screen. Just click on the final circle on the right with the three dots. Then click on “last viewed”. This will return you to the place in the game where you left off.

Macro Troubleshooting:

If you’re having trouble getting this PowerPoint to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

A clean template version of this game is available to download so you can make your own game.

Bookworm Interactive PowerPoint Game 

Camping Things Bookworm Interactive Engl

Template and Read Only Show Available Now!

Bookworm Interactive English PowerPoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy it!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

https://www.teacherspayteachers.com/Product/Bookworm-English-PowerPoint-Game-Template-FREE-READ-ONLY-SHOW-4323568

Game Description:

This game features a game board with thirty-six animated bookworms that players click on to go to one of thirty-six multiple-choice questions, and eight scoreboards to keep track of bonus books and book fines. This means that the game can be played with up to eight individual players or eight teams. The game includes an introductory slide with the topic, a “Your Book was Returned on Time” or correct answer spinner slide, a “Your Book was Returned Late” or incorrect answer spinner slide, a “Take your Bonus Books” or correct answer reward slide, a “Receive your Book Fine” or incorrect answer penalty slide, and an “All-Nighter” winner celebration slide for a total of forty-four slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide also has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will choose the bookworms to click on, answer questions, spin the reward or penalty spinners, and get the rewards or penalties. With each turn, the captain can be rotated to keep all players involved. You can also play with up to eight singles. Just do whatever suits your class’s needs best. Players must also choose a player/team number on the scoreboard to represent them.

When players click on an animated bookworm, they will be directed to one of the thirty-six multiple-choice questions. Players must then click on the option they think is correct.

If the correct answer is chosen, players are automatically directed to the “You Returned your Book on Time” spinner slide. If the wrong answer is given, they are directed to the “You Returned your Book Late” spinner slide. This takes out any guesswork as to whether the answer is correct or incorrect.

When players are on the “Your Book was Returned on Time” slide, they must click on the spinner to activate it and re-click on it to make it stop. Players must now remember the number the spinner stopped on, then click on the “To Bonus Books” button on the top left-hand side of the screen. This will take them to the “Take your Bonus Books” slide. Players will click on the number of the square that corresponds to the number the spinner landed on. This action will reveal their book reward which will be one, two, or three books. Players must then click on the books to recover them. This way all of the books remain in play for the rest of the game. Now the player/team must click on the “To Board” button and manually add the number of books won to their scoreboard box.

With incorrect answers, players will do click on the spinner and follow the instructions above until they are back at the game board. Players will deduct the number of books fined from their total number of books. A “-“ symbol can be placed in their scoreboard if necessary.

Players will take turns clicking on bookworms and answering questions.

A winner is either determined by who has the most books when the last question has been answered or when a preset amount of time is up. In the case of a book amount tie, have players return to one of the spinner slides. Players will then choose a number between one and thirty. The teacher will activate and stop the spinner. The player chose the number that is closest to the number the spinner landed on wins. Once a winner is determined the player/team gets to click on the “All-Nighter” button on the game board to celebrate!

Note: If players happen to click outside of the “clickable” area of one of the trigger objects it will take them to another screen. Don’t panic! PowerPoint has a watermark-like menu on the bottom left-hand corner of the screen. Just click on the final circle on the right with the three dots. Then click on “last viewed”. This will return you to the place in the game where you left off.

Macro Troubleshooting:

If you’re having trouble getting this PowerPoint to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

A clean template version of this game is available to download so you can make your own game.

Crazy Squares Interactive PowerPoint Game 

WorldTouristAttractionsCrazySquaresInter

Template and Read Only Show Available Now!

Crazy Squares Interactive English PowerPoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy it!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

https://www.teacherspayteachers.com/Product/Crazy-Squares-English-PowerPoint-Game-Template-An-Original-by-ESL-Fun-Games-4251880

Game Description:

This game features a game board with nine famous animated film characters, Po, Boo, Remy, Alex, Shrek, Puss in Boots, Nemo, Lightning McQueen, and Red. You can play with up to eight individual players or eight teams. Each character on the game board has squares numbered 1-4. These are links to the thirty-six-character clues (multiple-choice questions). Each character also has a group of boxes for players to mark the square as theirs, and a scoreboard to keep track of their points. The game includes an introductory slide with the topic, and wait for another clue slide (incorrect answer), a keep playing slide (a correct answer), and a winner celebration slide for a total of forty-four slides. All of the slides have different character sounds triggered by a button or transition to the slide. Every game slide has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will call out characters, question numbers, question answers, and square selections for the group. With each turn, the captain can be rotated to keep all players involved. You can also play with eight singles/groups or give more than one character to a player or group. Just do whatever suits your class’s needs best. Players must choose a player/team letter on the scoreboard to represent them.

Each character has four number boxes with links to one of the thirty-six-character clues or multiple-choice questions. Clicking on a box will take players to the corresponding clue or question.

Players will take turns answering clue questions. If the correct answer is given, the players are automatically directed to the “Continue Playing” slide. If the wrong answer is given, they are directed to the “Wait for Another Clue” slide. This takes out any guesswork as to whether the answer is correct or incorrect.

With correct answers, players will go back to the game board, choose a character, and select their player/team letter to make it appear in the center of the letter group. This marks the square as theirs. If another team has previously taken ownership of the square, the next team can steal the square by clicking on the previous owner’s letterbox on the side of the “Eliminate” box. This will make the previous owner’s letter disappear. The player/team then clicks on their letter to add it to the center box to steal the square. The player/team must also manually type one point in their scoreboard box to keep track of correct answers given. Return all the scoreboard numbers to “0” before exiting the game.

If an incorrect answer is given play automatically passes to the next player/team. The next player/team has the option to answer the previous question or a new one. This means that all questions are in play for the entire game.

If a player/team chooses a question for the second time and answers correctly again, that player/team may return to the character box and steal back. This creates the “Crazy” in “Crazy“ Squares. Players/teams can steal squares back and forth in an attempt to own three boxes in a row, horizontally, vertically, or diagonally.

There are a couple of ways to score the game and determine a winner. The easiest way is when a player/team owns three squares in a row, they become the winner. The second option is to set a time limit for the game. The player/team with the most points when time is up, wins.

Regardless of the scoring method, the winning player/team gets to click on the “Winner Celebration” icon on the game board to celebrate!

Macro Troubleshooting:

If you’re having trouble getting this PowerPoint to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

Fishing Interactive PowerPoint Game

SchoolThingsFishingInteractiveEnglishPow

Template and Read Only Show Available Now!

Fishing Interactive English PowerPoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy it!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

https://www.teacherspayteachers.com/Product/Fishing-English-PowerPoint-Game-Template-FREE-READ-ONLY-SHOW-4330713

Game Description:

This game features a game board with thirty-six animated fish that players click on to go to one of thirty-six multiple-choice questions, and eight scoreboards to keep track of bonus worms and lure fines. This means that the game can be played with up to eight individual players or eight teams. The game includes an introductory slide with the topic, a game instruction slide, a “You Reeled One In” or correct answer spinner slide, a “You Snagged Your Line” or incorrect answer spinner slide, a “Take your Bonus Worms” or correct answer reward slide, a “Receive your Lure Fine” or incorrect answer penalty slide, and a “Fish Fry” winner celebration slide for a total of forty-four slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide also has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will choose the fish to click on, answer questions, spin the reward or penalty spinners, and get the rewards or penalties. With each turn, the captain can be rotated to keep all players involved. You can also play with up to eight singles. Just do whatever suits your class’s needs best. Players must also choose a player/team number on the scoreboard to represent them.

When players click on an animated fish, they will be directed to one of the thirty-six multiple-choice questions. Players must then click on one of the three options they think is correct.

If the correct answer is chosen, players are automatically directed to the “You Reeled One In” spinner slide. If the wrong answer is given, they are directed to the “You Snagged Your Line” spinner slide. This takes out any guesswork as to whether the answer is correct or incorrect.

When players are on the “You Reeled One In” slide, they must click on the spinner to activate it and re-click on it to make it stop. Players must now remember the number the spinner stopped on, then click on the “To Bonus Worms” button on the top left-hand side of the screen. This will take them to the “Take your Bonus Worms” slide. Players will click on the number of the square that corresponds to the number the spinner landed on. This action will reveal their worm reward which will be one, two, or three worms. Players must then click on the worms to recover them. This way all of the worms remain in play for the rest of the game. Now the player/team must click on the “To Board” button and manually add the number of worms won to their scoreboard box.

With incorrect answers, players will do click on the spinner and follow the instructions above until they are back at the game board. Players will deduct the number of lures fined from their total score. A “-“ symbol can be placed in their scoreboard if necessary.

Players will take turns clicking on fish and answering questions.

A winner is either determined by who has the most points when the last question has been answered or when a preset amount of time is up. In the case of a tie, have players return to one of the spinner slides. Players will then choose a number between one and thirty. The teacher will activate and stop the spinner. The player chose the number that is closest to the number the spinner landed on wins. Once a winner is determined the player/team gets to click on the “Fish Fry” button on the game board to celebrate!

Note: If players happen to click outside of the “clickable” area of one of the trigger objects it will take them to another screen. Don’t panic! PowerPoint has a watermark-like menu on the bottom left-hand corner of the screen. Just click on the final circle on the right with the three dots. Then click on “last viewed”. This will return you to the place in the game where you left off.

Macro Troubleshooting:

If you’re having trouble getting this PowerPoint to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

A clean template version of this game is available to download so you can make your own game.

Flying Frogs Interactive PowerPoint Game

WordPairsBinomialsFlyingFrogsEnglishPowe

Template and Read Only Show Available Now!

Flying Frogs English PowerPoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy it!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

Flying Frog Read-Only Show

Game Description:

This game features a game board with forty animated frogs, four-question types of eight each for a total of thirty-two questions, two scoreboards, rewards and penalties for correct and incorrect answers, hidden Easter eggs in the form of frog princes with extra rewards, and a winner celebration slide for a total of forty slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will choose a team number, question numbers, question answers, and other selections for the group. With each turn, the captain can be rotated to keep all players involved. You can also play with eight singles/groups or give more than one character to a player or group. Just do whatever suits your class’s needs best.

Players must choose a number to represent them. All numbers have one scoreboard for keeping track of flies won and one for boiling pots received. The first player/team will click on a flying frog. This The frog will fly off the screen and reveal a crown in its place. Players must click on the crown. The crown will disappear and one of two things will happen. They will either be linked to one of the four question types, “When Frogs Fly” or correct-incorrect, “Possible Ponds” or multiple-choice, “Missing Toads” or fill in the blank, or “Leaping Lilies” or describe the photo or the disappearing crown will reveal an Easter egg frog prince.

When players are on a question slide, they must choose the option they think is correct and click it. Players must remember the question coordinate, for example, 1A so that when they are directed to the “Fly Traps”-correct answer slide, or the “Boiling Pots”-incorrect answer slide, they know what covered box coordinate to click on for their reward or penalty. After receiving the reward or penalty, players need to hover over the square again until a hand appears. They need to click again to recover the reward or penalty. They then need to click on the “Back to Board” button and either add the flies or boiling pots to the appropriate scoreboard. After players add their flies or boiling pots, play passes to the next player/team.

If players clicked on a crown and it revealed an Easter egg frog prince, they need to click on the frog prince. This will direct them to the “Royal Reward Spinner”. Once there, players will click on the spinner to activate it and click again to make it stop. Players will remember the coordinate the spinner landed on and click on the “To Royal Rewards” button. This directs them to the actual “Royal Rewards” slide. The player must click on the coordinate the spinner landed on to receive their reward. After receiving the reward, players need to hover over the square again until a hand appears. They need to click again to recover the reward or penalty. The player must finally click on the “Back to Board” button and either add or subtract the flies or boiling pots they received or take another turn by clicking on another frog.

Players will take turns clicking frogs on the board as above.

There are a couple of ways to determine a winner. One is when all of the questions have been answered, the players must deduct the number of boiling pots from their flies total. The player/team with the most flies wins. The second option is to set a time limit for the game. The player/team with the most flies when time is up, wins. Regardless of the method, the winning player/team gets to click on the “Pond Party” button on the game board to celebrate!

Macro Troubleshooting:

If you’re having trouble getting this Presentation to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

Ice Climb Interactive PowerPoint Game

TechnologyandGadgetsIceClimbInteractiveE

Template and Read Only Show Available Now!

Ice Climb Interactive English Powerpoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy it!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

https://www.teacherspayteachers.com/Product/Ice-Climb-English-PowerPoint-Game-TEMPLATE-FREE-READ-ONLY-SHOW-4307957

Game Description:

This game features a game board with nine ice climbers that move up the ice wall when a player gets a correct answer to a question. The board also has a guitar penguin that players click on to go to one of thirty-six multiple-choice questions, and eight scoreboards to keep track of bonus picks won. This means that the game can be played with up to eight individual players or eight teams. The game includes an introductory slide with the topic, a “You Found New Footing” or correct answer slide, a “You Slipped” or incorrect answer slide, a “Take your Bonus Picks” or correct answer reward slide, and an “Ice Cream Party” slide for a total of forty-four slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide also has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will choose the animals to click on, answer questions, spin the reward spinner, and get the rewards. With each turn, the captain can be rotated to keep all players involved. You can also play with up to eight singles. Just do whatever suits your class’s needs best. Players must also choose a player/team number on the scoreboard to represent them.

When players click on the center guitar penguin they will be directed to the “Attempt Climb” board. Players will then choose one of the numbered squares that are linked to one of the thirty-six multiple-choice questions. Players must then click on the option they think is correct.

If the correct answer is clicked, players are automatically directed to the “You Found New Footing” slide. If the wrong answer is given, they are directed to the “You Slipped” slide. This takes out any guesswork as to whether the answer is correct or incorrect. Players will take turns picking animals and answering questions.

When players are on the “You Found New Footing” slide, they must click on the spinner to activate it and re-click on it to make it stop. Players must now remember the number the spinner stopped on, then click on the “To Bonus Axes” button on the top left-hand side of the screen. This will take them to the “Take your Bonus Picks” slide. Players will click on the number of the square that corresponds to the number the spinner landed on. This action will reveal their pickaxe reward which will be one, two, or three picks. Players must then click on the pickaxes to recover them. This way all of the picks remain in play for the rest of the game. Now the player/team must click on the “Back to Board” button and manually add the number of picks won to their scoreboard box.

With incorrect answers, play simply passes to the next player or team.

A winner is either determined by reaches their red flag first or who is at the highest point when your preset time limit for the game is up. In the case of a tie, the bonus pickaxes are used. In this case, the player/team with the most pickaxes becomes the winner.

Once a winner is determined the player/team gets to click on the “Ice Cream Party” button on the game board to celebrate!

Note: If players happen to click outside of the “clickable” area of one of the trigger objects it will take them to another screen. Don’t panic! PowerPoint has a watermark-like menu on the bottom left-hand corner of the screen. Just click on the final circle on the right with the three dots. Then click on “last viewed”. This will return you to the place in the game where you left off.

Macro Troubleshooting:

If you’re having trouble getting this PowerPoint to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

A clean template version of this game is available to download so you can make your own game.

Jepoclass Interactive PowerPoint Game

TechnologyGadgetsJepoclassPowerPointGame

Template and Read Only Show Available Now!

Jepoclass PowerPoint Game-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy! Remember to download all of our new PowerPoint Game Templates and follow me while you're at my store :)

https://www.teacherspayteachers.com/Product/Jepoclass-English-PowerPoint-Game-Template-FREE-READ-ONLY-SHOW-4308176#show-price-update

Description:

Each Jepoclass game can be played with 8 players or 8 teams. All games have one topic with 6 task categories: What’s in the Photo? Answer the Question, True or False, Fill in the Blank, Multiple Choice and Spot the Error. Every game includes Regular Jepoclass, Double Jepoclass, The Extra Jepoclass, and Final Jepoclass, for a total of 61 different tasks with answers, automatic or manual scoring, and a colored timer bar. All 126 slides are also animated with Jeopardy sounds!

How to Use It:

1st, Adjust the Countdown Timer to 30. This will give 30 seconds for the student to answer.

The game can be played with three individuals or three groups.

Students will take turns picking a category and dollar amount.

Click on the chosen box for the task or question.

Immediately click on the timer bar at the bottom. It will count for 30 seconds if you preset it to do so. This matches the amount of time the music plays. Of course, if you want to give students less time to answer you may do so. Just preset the timer for fewer seconds.

After the student answers, click on the arrow at the bottom right-hand corner of the presentation. This will take you to the answer slide.

Next, click the arrow at the bottom left-hand corner of the presentation. This will take you back to the question where you can enter “correct” or “incorrect”. You must choose one or the other for the game to function properly. Clicking “correct” will add to their score and incorrect will deduct from their score. Click on “Board” to go back to the board for another task.

If you know the student is correct and don’t want to take time to move back and forth between the slides simply click “correct” on the task slide and the correct response will then be shown. Click on “Board” to go back to the board for another task. If the student gives the wrong answer, click “incorrect”. Click on the bottom right-hand arrow to see the answer. Then click on “Board” to return to the game.

To skip viewing the correct responses all together, check the box below

Click “Adj Scores” from the board to manually change scores if a mistake was made.

If time permits you can move on to Double Jepoclass after completing the first board by clicking “go double” in the upper right-hand corner of the board. Both boards have completely different tasks or questions. The final phase of the game is “Final Jepoclass” which can be played at the end of either or both boards.

Notes:

This presentation only works with Microsoft PowerPoint software.

Troubleshooting: The first game board can be reset by clicking the “Reset” button in the upper left corner. To reset the Double Jepoclass board, go back to the instructions page and click “Reset” in the upper right corner. Make sure to save a working copy of this presentation before you make any moves on it. NEVER save the presentation upon exiting the game! Keep the original file in a safe place.

Use my board and card games, worksheets, exams, and PowerPoint presentations as complementary activities for this worksheet.

Kooky Class Interactive PowerPoint Game

PlacePrepositionsKookyClassEnglishPowerP

Template and Read Only Show Available Now!

Kooky Class English PowerPoint Game

Be sure to follow the link below and download the free read-only show before you buy it! Remember to download all of our new PowerPoint Game Templates and follow me while you're at my store :)

Kooky Class English PowerPoint Game-TEMPLATE READ ONLY SHOW

This game features a game board with nine student emoji characters, Prankster, Nerd, Class Clown, Wallflower, Cheerleader, Valedictorian, Jock, Teacher’s Pet, and Artist. You can play with up to eight individual players or eight teams. Each character on the game board has squares numbered 1-4. These are links to the thirty-six-character questions (multiple-choice questions). Each character also has a group of boxes for players to mark the square as theirs, and a scoreboard to keep track of their points. The game includes an introductory slide with the topic, a you get a punishment slide (incorrect answer), a you deserve a reward slide (a correct answer), a reward or field goal spinner slide, a receive your reward slide, a punishment or detention spinner slide, a receive your punishment slide and a winner celebration slide for a total of forty-nine slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will call out characters, question numbers, question answers, and square selections for the group. With each turn, the captain can be rotated to keep all players involved. You can also play with eight singles/groups or give more than one character to a player or group. Just do whatever suits your class’s needs best. Players must choose a player/team letter on the scoreboard to represent them.

Each character has four number boxes with links to one of the thirty-six-character clues or multiple-choice questions. Clicking on a box will take players to the corresponding clue or question.

Players will take turns answering clue questions. If the correct answer is given, the players are automatically directed to the “You Deserve a Reward” slide. If the wrong answer is given, they are directed to the “You Get a Punishment” slide. This takes out any guesswork as to whether the answer is correct or incorrect.

When players are on the “You Deserve a Reward” slide, they must click the “Go to Field” button in the upper right-hand corner. This will direct them to the “Field Goal” spinner slide. They need to click on the spinner to activate it and re-click on it to make it stop. Players must now remember the coordinate the spinner stopped on, then click on the “Get Your Reward” button on the bottom left-hand side of the screen. This will take them to the “Receive Your Reward” slide. Players will click on the picture square that corresponds to the coordinates the spinner landed on. This action will reveal their reward.

With correct answers players will also go back to the game board, choose a character, and select their player/team letter to make it appear in the center of the letter group. This marks the square as theirs. If another team has previously taken ownership of the square, the next team can steal the square by clicking on the previous owner’s letterbox on the side of the “Eliminate” box. This will make the previous owner’s letter disappear. The player/team then clicks on their letter to add it to the center box to steal the square. The player/team must also manually add the number of points won according to their reward in their scoreboard box.

When players are on the “You Get a Punishment” slide, they must click the “Go to Detention” button in the upper right-hand corner. This will direct them to the “Detention Room” spinner slide. They need to click on the spinner to activate it and re-click on it to make it stop. Players must now remember the coordinate the spinner stopped on, then click on the “Get Your Punishment” button on the bottom left-hand side of the screen. This will take them to the “Receive Your Punishment” slide. Players will click on the picture square that corresponds to the coordinates the spinner landed on. This action will reveal their punishment.

With incorrect answers, players will also go back to the game board and manually deduct the number of points lost according to their punishment in their scoreboard box.

After the players add or deduct their points, play automatically passes to the next player/team. The next player/team has the option to answer the previous question or a new one. This means that all questions are in play for the entire game. Note: Players may have a negative score by typing in a “-“ before the number. Return all the scoreboard numbers to “0” before exiting the game.

If a player/team chooses a question for the second time and answers correctly again, that player/team may return to the character box and steal back. This creates the “Kooky” in” Kooky Class. Players/teams can steal squares back and forth in an attempt to get own three boxes in a row, horizontally, vertically, or diagonally.

There are a couple of ways to score the game and determine a winner. The easiest way is when a player/team owns three squares in a row, and has/have the most points they become the winner. The second option is to set a time limit for the game. The player/team with the most points when time is up, wins.

Regardless of the scoring method, the winning player/team gets to click on the “Winner Celebration” icon on the game board to celebrate!

Macro Troubleshooting:

If you’re having trouble getting this PowerPoint to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

Piggy Bank Interactive PowerPoint Game

UsedToversusWouldAlwaysPiggyBankEnglishP

Template and Read Only Show Available Now!

Piggy Bank English PowerPoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy it!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

Piggy Bank Free Read-Only Show

This game features a game board with eight animated characters, a character introduction slide, virtual die, four-question types of fifteen each for a total of sixty questions, a scoreboard, rewards, and penalties for correct and incorrect answers, two extra reward and penalty options, and a winner celebration slide for a total of seventy-seven slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will choose a character, question numbers, question answers, and other selections for the group. With each turn, the captain can be rotated to keep all players involved. You can also play with eight singles/groups or give more than one character to a player or group. Just do whatever suits your class’s needs best.

Players must choose a pig character to represent them. All characters have a separate scoreboard with their initials on them so players must remember their character’s name. The first player will click on the animated die in the board center. This will direct them to the virtual die. Hover over the bottom of the die and a play arrow will appear. Click on the play button to activate the die. Click again to stop it. This gives the player the number of spaces to be moved. Players must then click on the “Back to Board” button. Once there, they must click on their character the number of times for the amount they rolled. This will land them on a regular question or specialty space.

The regular squares are the large boxes in the middle of the board. They all operate the same way. They are “When Pigs Fly” or correct-incorrect statements, “Multiple Rolls” or multiple-choice questions, “Fill in the Bacon” or fill in the missing word statements, and “Roll in the Mud” or identify the picture slides.

When a player lands on one of these squares they need to click on the matching center square. This will take them to the corresponding question link board. The player will choose a covered square and click it. This will direct them to the question itself. The player must remember the question coordinate, for example, 5A so that when they are directed to the “Table Scraps”-correct answer slide, or the “Hog Slop”-incorrect answer slide, they know what covered box coordinate to click on for their dollar reward or penalty. After receiving the reward or penalty, the player needs to click on the “Back to Board” button and either add or subtract the dollar amount they received or lost. A “-“ symbol can be placed before the amount if necessary. After players add or deduct the dollars, play passes to the next player/team.

If players land on one of the specialty squares, “Money Tree” or “Money Pit” they need to click on the corresponding center square. This will direct them to a spinner. Click on the spinner to activate it and click again to make it stop. Players will remember the coordinate and click on the “To Money Tree” or “To Money Pit” button. This directs them to the actual Money Tree or Money Pit slide. The player must click on the coordinate the spinner landed on to receive their reward or penalty. The player must finally click on the “Back to Board” button and either add or subtract the dollar amount they received or lost. After players add or deduct play passes to the next player/team.

Players will take turns moving around the board as above. Each time they pass the “Cash Machine” they will add five dollars to their score.

There are a couple of ways to determine a winner. One is when all of the questions have been answered, the player/team with the most money wins. The second option is to set a time limit for the game. The player/team with the most money when time is up, wins. Regardless of the method, the winning player/team gets to click on the “Pig Party” button on the game board to celebrate!

Macro Troubleshooting:

If you’re having trouble getting this Presentation to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

Rodents and Moles Interactive PowerPoint Game

PresentContinuousTenseRodentsandMolesEng

Template and Read Only Show Available Now!

Rodents and Moles English PowerPoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy it!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

Rodents and Moles Free Read-Only Show

Game Description:

This game features a game board with forty animated rodents and moles, four-question types of ten each for a total of forty questions, a scoreboard, correct and incorrect answer slides, and a winner celebration slide for a total of forty-six slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will choose a team number, question numbers, question answers, and other selections for the group. With each turn, the captain can be rotated to keep all players involved. You can also play with eight singles/groups or give more than one character to a player or group. Just do whatever suits your class’s needs best.

Players must choose a number to represent them. All numbers have one scoreboard for keeping track of points won. The first player/team will click on a rodent or mole. The animal will burrow below the ground and search for a veggie. Once behind the veggie, players must click on the veggie. This will take them to one of the four question types, “Flying Veggies” or correct-incorrect, “Multiple Veggies” or multiple-choice, “Fill in the Veggie” or fill in the blank, or “What’s the Veggie” or describe the photo.

When players are on a question slide, they must choose the option they think is correct and click it. Players will then be directed to the “Great Digging” the correct answer slide, or the “No Digging Allowed Here” the incorrect answer slide. Next, they need to click on the “Back to Board” button and add one point to their scoreboard if they chose the correct answer. When players get the correct answer and finish with their scoreboard or get an incorrect answer, play passes to the next player/team.

Players will take turns clicking rodents or moles on the board and play as above.

There are a couple of ways to determine a winner. One is when all of the questions have been answered, the player with the most points wins. The second option is to set a time limit for the game. The player/team with the most points when time is up, wins. Regardless of the method, the winning player/team gets to click on the “Burrow Bash” button on the game board to celebrate!

Macro Troubleshooting:

If you’re having trouble getting this Presentation to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

Sinking Ships Interactive PowerPoint Game 

PresentPerfectContinuousTenseEnglishSink

Template and Read Only Show Available Now!

English Sinking Ships PowerPoint Game

Be sure to follow the link below and download the free read-only show before you buy it! Remember to download all of our new PowerPoint Game Templates and follow me while you're at my store :)

https://www.teacherspayteachers.com/Product/Sinking-Ships-PowerPoint-Game-Template-FREE-READ-ONLY-SHOW-4308178

Description:

This game has eight slides with target boards that have the ships in different places so you can play with up to eight individual players or eight teams. You can also play with the same class eight times to keep the players guessing where the ships are. The target board slides have target menus with links to thirty-two targets (multiple-choice questions). The game includes an introductory slide with the topic, an instruction slide, a missile aborted slide, a missile launched slide, and a victory celebration slide for a total of forty-five slides. All of the slides have different sounds triggered by a button or moving to the slide.

How to Play:

If you play with teams, each team must select a team captain that will call out coordinate selections and give answers for the group. With each turn, the captain can be rotated to keep all players involved.

Each board slide has a target menu at the top where players can select one of the thirty-two multiple-choice questions that correspond with the intersecting coordinate squares below. Clicking on one of the menu boxes will take players to the corresponding question.

Players will take turns calling out and selecting a question coordinate. If the correct answer is given, the player is automatically directed to the missile launched slide. If the wrong answer is given, they are directed to the missile aborted slide. This takes out any guesswork as to whether the answer is correct or incorrect. With correct answers, players can move to another player’s/team’s board to attempt a hit. With incorrect answers, players/teams relinquish control to the next player/team.

Every game slide has a target board menu with icons for all eight boards. This allows players to move back and forth to any board easily.

If a player/team gets the first correct answer to a target, they click on the icon for the board they want, then click on the coordinate or the intersecting square in the bottom box that matches the question they answered correctly. The square will disappear and reveal either an empty seascape, a miss, or a ship or part of a ship, a hit. If the coordinate square selection is a miss, play passes to the next player/team. If the selection is a hit the player/team gets another turn. Play continues until the current player/team gets a miss.

If an incorrect answer is given play automatically passes to the next player/team. This player/team has the option to answer the previous question or choose a new target. This means that all target questions are in play for the entire game.

If the second player/team chooses the first target and answers correctly that player/team may advance to the bottom target box of any other player/team. If the box has already been uncovered the player/team loses their turn. Play continues as above until all of the boxes have been uncovered on one of player’s/team’s boards.

There are a couple of ways to score the game and determine a winner. The easiest way is when a player/team uncovers the last ship on another player’s/team’s box they become the winner. The second option requires the teacher to print a blank target slide and to write the names of the players/teams over the blank coordinate squares when hits are made. This would be done to have a total at the end of the game. Play would continue until all of the ships had been uncovered. The winner would be the player/team that had made the most hits. A target slide can also be printed out for players/teams so that they can keep track of their hits. If a printer is not available, the teacher and players can draw the grid on a piece of paper.

Regardless of the scoring method, the winning player/team gets to click on the “Victory Celebration” icon on the on the lower right-hand part of the board to celebrate!

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

Spider Web Interactive PowerPoint Game

WordPairsBinomialsSpiderWebEnglishPowerP

Template and Read Only Show Available Now!

English PowerPoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy it!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

Spider Web Free Read-Only Show

Game Description:

This game features a game board with eight animated spiders that move along a spider web when a correct answer is given, four crows that are linked to the four question types of ten each for a total of forty questions, a scoreboard, reward flies for correct answers, and a winner celebration slide for a total of fifty-one slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide has buttons to go back to the game board or the instructions.

How to Play:

If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will choose a team number, question numbers, question answers, and other selections for the group. With each turn, the captain can be rotated to keep all players involved. You can also play with eight singles/groups or give more than one spider to a player or group. Just do whatever suits your class’s needs best.

Players must choose a number to represent them. All numbers have one scoreboard for keeping track of bonus flies won. The first player/team will click one of the four crows. Players will be linked to one of the four question type boards, “To Creep or Not to Creep” or correct-incorrect, “Multiple Flies” or multiple-choice, “Fill in the Fly” or fill in the blank, or “What’s the Web” or describe the photo. Players will click on one of the numbered boxes. This will take them to an individual question.

When players are on a question slide, they must choose the option they think is correct and click it. This will direct them to the “Spin for Bonus Flies”, the correct answer slide, or the “No Flies Here”, the incorrect answer slide. If the incorrect answer was given, play passes to the next player/team.

If the correct answer was given, players will click on the spinner to activate it and click it again to make it stop. Players will remember the coordinate the spinner landed on and click on the “To Bonus Flies” button. This directs them to the actual “Take Your Bonus Flies” slide. The player must click on the coordinate the spinner landed on to receive their reward. After receiving the reward, players need to hover over the square again until a hand appears. They need to click again to recover the reward or penalty. The player must finally click on the “Back to Board” button and add the flies to their scoreboard. After players add their bonus flies, they must also move their spider closer to the center fly by clicking it one time. Play then passes to the next player/team.

Players will take turns clicking crows on the board and answering questions as above.

There are a few ways to determine a winner. One is when a player/team reaches the center fly they win. Another is when all of the questions have been answered, the player/team closest to the center fly wins. The final option is to set a time limit for the game. The player/team closest to the center fly when time is up, wins. In case of a tie with any of the above methods, the player/team with the most bonus flies wins. Regardless of the method, the winning player/team gets to click on the “Fly Fest” button on the game board to celebrate!

Macro Troubleshooting:

If you’re having trouble getting this Presentation to work, be sure to “Enable Macros” when opening the file. If you don’t see this box when you open PowerPoint, your security settings may be set too high. In this case, go to the “Tools” menu and select “Options.” Click on [Macro Security…] and then select “Medium.” Press OK until you return to the show. Now save this file and then re-open it. You should now receive the dialog shown above. Click “Enable Macros”

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams, and other PowerPoint games and presentations as complementary activities for this game.

Treasure Hunt Interactive PowerPoint Game

ParksandActivitiesTreasureHuntInteractiv

Template and Read Only Show Available Now!

Treasure Hunt Interactive English PowerPoint Game-An Original by-ESL Fun Games

Be sure to follow the link below and download the free read-only show before you buy!

Remember to download all of our new PowerPoint Game Templates and follow us while you’re at our store!

https://www.teacherspayteachers.com/Product/Treasure-Hunt-English-PowerPoint-Game-Template-FREE-READ-ONLY-SHOW-4308167

Description:

This game has eight slides with pirate map boards that have six treasure chests in different places so you can play with up to eight individual players or eight teams. You can also play with the same players eight times to keep them guessing where the chests are. The map board slides have menus with links to thirty treasure clues (multiple-choice questions). The game also includes an introductory slide with the topic, an instruction slide, thirty treasure clue question slides, a wait for another clue slide (incorrect answer), a go dig slide (a correct answer), a spinner slide, and a victory celebration slide for a total of forty-four slides. All of the slides have different sounds triggered by a button or transition to the slide.

How to Play:

If you play with teams, each team must select a team captain that will call out coordinate selections and give answers for the group. With each turn the captain can be rotated to keep all players involved.

Each board slide has a menu with links to the thirty treasure clues or multiple-choice questions. The questions correspond to the intersecting coordinate squares on the treasure map below. Clicking on one of the menu boxes will take players to the corresponding clue or question. Teachers can direct players to either choose their own coordinate or click on the spinner button and let the wheel decide which clue they are directed to. Using the spinner adds an extra element of suspense to the game.

Players will take turns answering clue questions once they have a coordinate. If the correct answer is given, the player is automatically directed to the go dig slide. If the wrong answer is given, they are directed to the wait for another clue slide. This takes out any guesswork as to whether the answer is correct or incorrect. With correct answers players can move to another player’s/team’s board to attempt a dig. With incorrect answers players/teams relinquish control to the next player/team.

Every game slide has buttons to go to all eight boards. This allows players to move back and forth to any board easily.

If a player/team gets the first correct answer to a treasure clue, they click on the icon for the board they want, then click on the coordinate or the intersecting square in the bottom box that matches the clue question they answered correctly. The square will disappear and reveal either a shovel, a miss, or a treasure chest, a hit. If the coordinate square selection is a miss, play passes to the next player/team. If the selection is a hit the player/team gets another turn. Play continues until the current player/team gets a miss.

If an incorrect answer is given play automatically passes to the next player/team. The next player/team has the option to answer the previous question or get a new target. This means that all target questions are in play for the entire game.

If the second player/team chooses the first target and answers correctly that player/team may advance to the treasure map of any other player/team. If the coordinating box has already been uncovered the player/team loses their turn. Play continues as above until all of the treasure chests have been uncovered on one of player’s/team’s boards.

There are a couple of ways to score the game and determine a winner. The easiest way is when a player/team uncovers the last treasure chest on another player’s/team’s map, they become the winner. The second option requires the teacher to print a blank pirate map slide and to write the names of the players/teams over the blank coordinate squares when chests are uncovered. This would be done to have a total at the end of the game. Play would continue until all of the chests had been uncovered. The winner would be the player/team that had uncovered the most chests. A pirate map slide can also be printed out for players/teams so that they can keep track of their discoveries. If a printer is not available, the teacher and players can draw the grid on a piece of paper.

Regardless of the scoring method, the winning player/team gets to click on the “Victory Celebration” icon on the on the lower right-hand part of the board to celebrate!

Notes:

We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams and other PowerPoint games and presentations as complimentary activities for this game.

Animated Photo Board Game

DoctorsIllnessandInjuryAnimatedBoardGame

     Our regular board games taken to a new level!  Each game includes 6 movable character markers that students can click on to move the character around the board.  Depending on the topic those characters could be from A Bugs Life, Angry Birds, Batman, Cars, Finding Nemo, Flinstones, Happy Feet, Ice Age, Kung Fu Panda, Looney Tunes, Madagascar, Monsters Inc., Open Season, Peanuts, Puss in Boots, Ratatouille, Rio, Shrek, or The Simpsons.  Every character move includes a sound animation.  Regular topic squares trigger a theme sound and every “take another turn” and “lose a turn” squares trigger a unique positive or negative sound bite. 

     Students move around the board and fill in the blanks, use photos or written prompts to practice the target language.   The student that reaches the "finish" square first, or is the farthest in the game when time is up, Wins!  This game can also be played with groups.  Just separate your class into however many groups are necessary and each group can take turns passing the mouse between individual students.

Animated Text Board Games

GerundsandInfinitivesAnimatedBoardGameCa

     Our regular board games taken to a new level!  Each game includes 6 movable character markers that students can click on to move the character around the board.  Depending on the topic those characters could be from A Bugs Life, Angry Birds, Batman, Cars, Finding Nemo, Flinstones, Happy Feet, Ice Age, Kung Fu Panda, Looney Tunes, Madagascar, Monsters Inc., Open Season, Peanuts, Puss in Boots, Ratatouille, Rio, Shrek, or The Simpsons.  Every character move includes a sound animation.  Regular topic squares trigger a theme sound and every “take another turn” and “lose a turn” squares trigger a unique positive or negative sound bite. 

     Students move around the board and fill in the blanks, use photos or written prompts to practice the target language.   The student that reaches the "finish" square first, or is the farthest in the game when time is up, Wins!  This game can also be played with groups.  Just separate your class into however many groups are necessary and each group can take turns passing the mouse between individual students.

Beach Things and Activities Spanish Lega

FREE GAMES

Computer Technology Spanish Conversation

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Clothing Items Spanish Crossword Puzzle.

FREE WORKSHEETS

Have fun with our free English PDF printable game samples.  Just download, print, cut out a few pieces, and you're ready to play!

Download our free English PowerPoint Presentations.  Choose a game, comic strip, or grammar, vocabulary, reading, writing, or conversation activity!

Choose from our numerous English PDF worksheets or download them all!  They come complete with vocabulary sentence prompts, a vocabulary list, and an answer key.